WEREWOLF: A GAME FOR DEVIOUS PEOPLE
Not infrequently, I will have friends who know that I write for this and our sister sites (vampires.com, topcomics.com, zombies.org, and darkness.com) send me suggestions for articles, or links, updates on new products, etc. case in point, my friend Shannon brought to my attention yesterday the card game WEREWOLF: A GAME FOR DEVIOUS PEOPLE. Now I want to buy it and play it, but the same problem presents itself as always does when I’m contemplating buying a game. The same quagmire: Games these days tend to be expensive, and I play them so infrequently it really isn’t cost effective for me to buy any. Even if I owned one of the games, I wouldn’t, in all likelihood, play it any more frequently. I have friends who own games and who play all the time, and I have a standing invitation to play with them whenever I want, but I do not have the disposable time needed. *Sigh.*
If I DID have the excess time and I WAS inclined to buy a game, I’d probably start with WEREWOLF. It’s actually fairly cheap, relative to most such games. And they claim on the website that you can learn to play it in a mere 75 seconds. I may not be able to pass this one up.
WAYNE MILLER is the owner and creative director of EVIL CHEEZ PRODUCTIONS (www.evilcheezproductions.blogspot.com, www.facebook.com/evilcheezproductions), specializing in theatrical performances and haunted attractions. He has written, produced and directed (and occasionally acted in) over a dozen plays, most of them in the Horror and Crime genres. His first novel, THE CONFESSIONS OF SAINT CHRISTOPHER: WEREWOLF, is available for purchase at https://www.smashwords.com/books/view/734763
MORTUI VELOCES SUNT!